I think it’s a scene like every other scene. If you start fresh out to break into the film music scene, you’re gonna find it hard, ‘cause it’s a scene. And there’s a lot of people competing for it. Same for television, same for games. It’s no different. Games are a younger scene. And the executives are younger, the decision makers are younger, and the people you’ll be working with generally just are younger. That helps a lot of aspects, especially when it comes to new electronic – anything that comes from an MTV culture, for lack of a better term. And I enjoy that.
It’s also enjoyable because it’s based on nonlinear storytelling. So compared to that, film is pretty limiting in that it’s just one story told in one way. Game can be told in several ways. If you know how to use loops, how to use sampling, it’s a definite advantage in game scores.
So for me, it’s really a perfect set up. And I’m enjoying it a lot. In film, you get a script to read through before you start the process. In games, you get an Excel spreadsheet with several layers and an enormous amount of data to look through. So it’s just different scenes. And for me, the biggest fun aspect in this is to jump from one to the other and to go into a crazy game and then go back and do a traditional film. That’s the real fun of it.
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